Done at Maryland Institute College of Art
Done at Maryland Institute College of Art
Mentored by Sean Dong
Mentored by Sean Dong
Year 2026
Year 2026
Tomorrow & Tomorrow & Tomorrow is a title sequence motion piece based on Gabrielle Zevin's novel, reimagined as an opening for a conceptual TV adaptation. The project translates the story's deep relationship with video games into a motion system rooted in early digital aesthetics.
Using Cavalry's Forge Dynamics physics simulator, I developed particle-based simulations that reference 80s arcade visuals. These particles act as both texture and structure, gradually forming the title's letterforms as the sequence unfolds, revealing information through motion and transitioning slowly from abstraction to legibility.
The visual language leans into low-resolution, game-like rendering to reflect the era and medium central to the narrative. Paired with Daft Punk's score from TRON: Legacy, the sequence builds a cohesive audiovisual tone and a stylized, game-informed interpretation of the book's world.
Tomorrow & Tomorrow & Tomorrow is a title sequence motion piece based on Gabrielle Zevin's novel, reimagined as an opening for a conceptual TV adaptation. The project translates the story's deep relationship with video games into a motion system rooted in early digital aesthetics.
Using Cavalry's Forge Dynamics physics simulator, I developed particle-based simulations that reference 80s arcade visuals. These particles act as both texture and structure, gradually forming the title's letterforms as the sequence unfolds, revealing information through motion and transitioning slowly from abstraction to legibility.
The visual language leans into low-resolution, game-like rendering to reflect the era and medium central to the narrative. Paired with Daft Punk's score from TRON: Legacy, the sequence builds a cohesive audiovisual tone and a stylized, game-informed interpretation of the book's world.
Tomorrow & Tomorrow & Tomorrow is a title sequence motion piece based on Gabrielle Zevin's novel, reimagined as an opening for a conceptual TV adaptation. The project translates the story's deep relationship with video games into a motion system rooted in early digital aesthetics.
Using Cavalry's Forge Dynamics physics simulator, I developed particle-based simulations that reference 80s arcade visuals. These particles act as both texture and structure, gradually forming the title's letterforms as the sequence unfolds, revealing information through motion and transitioning slowly from abstraction to legibility.
The visual language leans into low-resolution, game-like rendering to reflect the era and medium central to the narrative. Paired with Daft Punk's score from TRON: Legacy, the sequence builds a cohesive audiovisual tone and a stylized, game-informed interpretation of the book's world.
